Anyway, I picked up the dice again News Posted by John Hoare on 6th June 2007, 17:45 We haven’t really covered the Red Dwarf RPG much on G&T. Role-playing is the kind of thing I’d love to get into (and not just the Dwarf stuff), but never seem to find the time to do. Maybe I’m just a lonely little shit. Still, Andrew posted a link on the Webboard to this in-depth review; not just a dry analysis, either, but a proper playtest of the game. And it does look fantastic – the Pleasure GELF may well unbalance the game, but it sounds hilarious. It almost makes me want to go and find some friends. Sniff.
I’ve participated in a few RP groups never been very hardcore. The book was a good read regardless of actually playing. It didn’t quite capture the feel of Dwarf, at least not to me others may agree, but it’s a nicely produced product if you can get hold of it. We should really get something going with it.
Ah, marvellous! Although I haven’t given the game enough time to really judge it yet, that review really does accord with my feelings towards it so far. I’ll just add a couple of things the review alludes to, though: – It feels very much like the AI/GM is required to fudge results and such more than most RPGs to compensate for the sheer dross that make up JMC crews. Obviously, creative players make this easier, but having a few ‘set pieces’ to hang an adventure on and linking them up ad hoc looks to be the way forward. – The AI/GM benefits immensely from establishing a set of accents for each of their roles. Using your natural voice for meta and narrative sections allows you to naturally clue in your players for plotty goodness once your ‘character’ voice drops back into play much more fluidly. Or at least, that’s how I’m finding it. Your mileage may vary, etc.
I’ve always wanted to try some kind of RP as well–never met anyone else who was into that sort of thing except online. For what it’s worth, there are plenty of online fora devoted to RPing, in case you don’t find any offline friends willing to take it up with you.
Are you still in Exeter? Go down to Clifton Road Games.. There you will find all sorts of geeky games and people to play with. I’ve not found anywhere like it in Manchester yet.
> – It feels very much like the AI/GM is required to fudge results and such more than most RPGs to compensate for the sheer dross that make up JMC crews. Obviously, creative players make this easier, but having a few ?set pieces? to hang an adventure on and linking them up ad hoc looks to be the way forward. To be fair this is how all good RP should work. The important thing is always to have a really engaging, prepared GM.
I like the RD RPG, it’s a simple system with a strong setting. You don’t really need more than the three products in the line that have been produced, no more will be forthcoming I understand. Not that that matters, it’s easy to make up adventures and even entirely new side stories set in the same universe (in fact I found this the most enjoyable part of owning the game, it acts like a sort of framework to hang your wild imaginings on). If you want to find extra material there’s a Red Dwarf/Metamorphosis Alpha conversion somewhere on the web. It’s for the “Amazing Engine” edition, not the current one (both of which I have anyway), but it’ll still work with a bit of tweaking. You thought the Dwarf was big? The Warden is 50 miles long…
Matt – re RPG in Manchester – have you tried FanBoy 3 on erm, one of the roads leading off Piccadilly? (Just round the corner from where the fire was the other week)