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Hello! I hope everyone’s doing alright. What seems like several years ago (but was actually August 1st), we recorded our commentary for Samsara. So, put simply, here it is.

DwarfCast 114 – Samsara Commentary (71MB)

We’re all quite keen to spin things back up on the site, and so this weekend we’ll be putting our thoughts on the The First Three Million Years together in a special podcast that will also serve as our outlet to talk publicly about, and pay tribute to, Seb Patrick. We hope that normal service will start resuming from that point, with the familiar Book Club and commentary cycle beginning anew.

We say it in the newly recorded intro to this podcast, but I want to say thank you again to everyone in our frankly amazing community for everything that’s been said and done over the last few weeks.

Show notes

20 comments on “DwarfCast 114 – Samsara Commentary

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  • I’ve never disliked this episode as much as some, but I understand better now from your criticisms of it in this podcast why it isn’t enjoyed quite as much as other episodes.

    Re Simulants Revenge, the old mobile game. I had this game on an old Nokia back in the day, and absolutely loved it. You guys are right, it isn’t very “Red Dwarfy” – it was a bit of an endless runner meets Space Invaders. You obviously pilot Starbug and you’re trying to avoid the asteroids, not shoot them. There were different items to collect, shields, lasers and 2 others maybe. There were upgrades you could get too I think. And you had to defend yourself against attacks from different Simulant ships.

    As you’d expect each level got progressively harder, and every few levels there was a boss type character you’d have to defeat, which was basically a big mother ship type affair.

    Then ultimately when you got to the end and finished it, you’d get a little congratulations and send you right back to the start and you could start all over again, but with all the items and upgrades you’d collected along the way.

    It was sooo much fun. Probably because of its simplicity. I know ultimately there isn’t much too it, and it’s just Starbug shooting thing, but for 2003 it was pretty incredible and a great way to pass the time on the bus. And my memory of it is that it was more enjoyable than the XI & XII mobile games which I gave up on before they gave up making them themselves.

  • The same night we recorded this I was able to get a copy of it and have bene playing it a lot on an emulator since. It is indeed fun so I think we ended up being unfair on it in the episode, but we’ll give it a proper airing soon with a Let’s Play, a packages up download for anyone who wants to try the original and hopefully a little project related to it that I’ve been using to keep myself distracted the last few weeks will come to fruition, too.

  • The same night we recorded this I was able to get a copy of it and have bene playing it a lot on an emulator since. It is indeed fun so I think we ended up being unfair on it in the episode, but we’ll give it a proper airing soon with a Let’s Play, a packages up download for anyone who wants to try the original and hopefully a little project related to it that I’ve been using to keep myself distracted the last few weeks will come to fruition, too.

    Oh well this is very exciting!! Looking forward to it. I’d definitely loved to give it another go, but also to see a video play through / review would suffice.

  • I’m about ten minutes into Waffle Men, and 2040.. It’s a very distopian future, isn’t it?

    Get your salted beef while you can, mate.

  • I’m struggling to fathom how I could possibly have missed Simulant’s Revenge back in the day…

  • I’m about ten minutes into Waffle Men, and 2040.. It’s a very distopian future, isn’t it?

    Get your salted beef while you can, mate.

    The fact that I’ve misspelt ‘dystopian’ and can’t go back to correct it is bad enough at the moment.

  • I loved Samsara on first viewing, the Lister and Cat scene really had me in stitches in terms of performance and woofers. On revisiting it definitely falls apart though, the ropey script stands out much more.

    On the subject of A Prince Among Men, Ian said the title sequence featured him climbing a ladder in the sky – this sounds like the opening titles to The Peter Principle, did you mistake this or was it similar for both?

    Game-wise I’m totally down with the ‘explore the ship’ approach. I totally agree with the idea that an action-based game wouldn’t be Dwarf enough, but that loose exploration based game would be absolutely perfect for the show and would also allow the opportunity to explore the ship in a way the show could never do.

  • On the subject of A Prince Among Men, Ian said the title sequence featured him climbing a ladder in the sky – this sounds like the opening titles to The Peter Principle, did you mistake this or was it similar for both?

    No, that’s pretty much as I remember it, too. I’ve got recordings of every episode – I obviously caught the schedule shift. And I never watched The Peter Principle.
    As for Videoplus numbers – when we finally got a Videoplus VCR, it felt like we were living in the future. Amazing times.

    I was thinking, too, about my asking of that question. Although everyone – including Chris – laughed when I asked it, what an incredibly rude thing to do. In front of a couple of hundred people, politely tell a professional actor that you thought his last show was shit. That’s horrific really, isn’t it? God, I was a right cunt when I was 23. (“You are at 41” blah blah blah.)

  • On the subject of A Prince Among Men, Ian said the title sequence featured him climbing a ladder in the sky – this sounds like the opening titles to The Peter Principle, did you mistake this or was it similar for both?

    Ha, compare and contrast:

  • This episode never really got out of first gear for me. It felt like the crew should’ve figured out what was going on in the first act, and then worked accordingly to resolve their situation i.e. the show ended just when it was really getting started.

    It’s not the worst episode, and definitely has some good stuff in it, but it kind of highlights for me the biggest fault of these latest series: a lot of fun ideas that are not really explored to their fullest. Can of Worms also really suffers from this (that personality tuck machine comes to mind). They could’ve done so much more with the concept of this episode. Instead its: what’s going on here? Oh, we figured out what’s going on, let’s go home. The end.

  • The Cat history lesson goes on too long. it outstays its welcome by the time lister takes a pain killer.

    I really don’t understand why its the cat that finds the card at the end. Rimmer doesn’t look phased and yet its him who was playing the game with Lister earlier. i don’t quite understand how that went through to the end product without someone pointing out how strange that choice was.

  • Our first Waffle Men session for a month and a half is coming up this weekend – any topics or questions you’d like us to cover?

  • I’m not sure their podcasting schedule is something that needs to be discussed in the Wafflemen section Clem.

  • Yep, our rough aim is the previously established Book Club, Commentary, Break, Book Club, Commentary, Break cadence, although there’s a bit of a bonus chat cropping up this weekend.

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