Home › Forums › Ganymede & Titan Forum › Baileys “At least it isn’t a smegging pencil” Red Dwarf modelling project Search for: This topic has 22 replies, 8 voices, and was last updated 12 years, 9 months ago by thomasaevans. Scroll to bottom Viewing 23 posts - 1 through 23 (of 23 total) Author Posts January 23, 2012 at 3:04 pm #11465 A BaileyParticipant Sick off the teasing set reports that I can’t attend, I’ve decided to create my own fun by tackling the project of building myself a 3d model of Red Dwarf. It isn’t the classic Dwarf, nor is it the Pencil. I’m aiming for something that is between how I visualize the novel version of the short rouge one, and the more industrial appearance seen in the remastering. All up this is a couple of days work, the scoop isn’t built yet and most of the greebling is just quick and dirty. http://i.imgur.com/bpMfq.jpg January 23, 2012 at 3:45 pm #114468 TheLeenParticipant I like. Good project. January 23, 2012 at 4:02 pm #114472 ori-STUDFARMParticipant Where’s the scoop??…it’s supposed to have a scoop!!? Okay…apart from the missing scoop, it’s good. But I wanna see a scoop goddamnit!! January 24, 2012 at 12:37 am #114480 Danny StephensonKeymaster TIL about the term ‘Greebling’. Didn’t know it actually had a name. January 28, 2012 at 11:07 am #114618 genericnerdyusernameParticipant Arthur Streeb. January 31, 2012 at 7:15 pm #114737 Ben PaddonParticipant Looks like it’s starting to come together. What’s the code you’re trying to use to embed? January 31, 2012 at 7:18 pm #114738 A BaileyParticipant Just wrapping img tags around the image. January 31, 2012 at 7:24 pm #114736 A BaileyParticipant A bit of progress in the modelling, then a whole lot of faffing about testing out lighting and material options. > edit: Figured it, although apparently editing posts moves their position in the thread lol. January 31, 2012 at 7:27 pm #114740 ori-STUDFARMParticipant You have to use HTML tags. I usually have to google to check the tags, but it’s …but using , > keys instead of [ ] keys Your images are… January 31, 2012 at 9:01 pm #114744 Danny StephensonKeymaster what are you building this in, Blender? Maya? 3DS Max? It looks excellent, by the way… February 1, 2012 at 6:21 am #114750 A BaileyParticipant Building it in Max. February 1, 2012 at 10:50 am #114751 Paul MullerParticipant I’m teaching myself After Effects at the moment, and have been doing a lot of wanky sci-fi compositing stuff recently – http://vimeo.com/user7170118 Would be an interesting practice exercise to take some of your finished shots and play around with them a bit in AE, if you were up for it? February 1, 2012 at 11:49 am #114752 A BaileyParticipant That would be awesome, although I can’t guarantee how long it will take me to get this finished. I have no experience with video editing so could definitely work out well. :) This test render from a few days ago is about the limit of my video editing knowledge: February 1, 2012 at 12:13 pm #114753 Danny StephensonKeymaster That looked brilliant! What do you prefer? Video /w Alpha Channel, or green chroma? February 1, 2012 at 4:16 pm #114754 Paul MullerParticipant Yeah it’s looking very cool – the lighting really picks out the surface details. Let me know when you’ve got some finished shots! February 1, 2012 at 6:32 pm #114758 A BaileyParticipant Danny: At the moment I just have the stars as a static background, none of that fancy composition stuff for me! Done some more modelling today and focused on building the scoop pretty damn detailed, since I want to recreate the end credits flythrough eventually, and a quick texture test. February 1, 2012 at 7:17 pm #114762 ori-STUDFARMParticipant We have scoop! We have scoop!!!! I can sleep easy tonight :) Looking really good. I like that angle February 1, 2012 at 7:18 pm #114763 ori-STUDFARMParticipant Needs an observation dome or 5 though… ;) February 1, 2012 at 7:31 pm #114764 A BaileyParticipant It will have. While I adore the original physical model, it definitely seems to be missing various details that much up to sets like the launch bays, observation dome, or even things like the walkways outside sleeping quarters. February 5, 2012 at 7:07 pm #114962 A BaileyParticipant Starting to get quite happy with the textures, now need to stop putting off the boring stuff and get around to optimising a ton of unseen polys out of the model so I can add more detail (I built up the panelwork through several layers to give it real depth, meaning there is a ton of stuff that will never be seen by the camera that is just hogging resources) February 6, 2012 at 1:58 pm #114981 Paul MullerParticipant It’s looking good mate. February 6, 2012 at 3:41 pm #114978 A BaileyParticipant February 7, 2012 at 9:53 am #115018 thomasaevansParticipant This Is some very good work. Not sure about the textures in the above picture, but I see what your trying to do and It’s encouraging. Persist!!! Cracking stuff! Author Posts Viewing 23 posts - 1 through 23 (of 23 total) Scroll to top • Scroll to Recent Forum Posts You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In