Home Forums Ganymede & Titan Forum Do you dabble in VR?

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  • #266266
    Jonathan Capps
    Keymaster

    I’m curious how many among you have some sort of VR setup. With the Oculus Quest 2 it’s finally got to the point of being affordable for me so I’ve had one of those for the last few months and I love it, to the point that I’m currently developing something for it. So I’m curious what you, potential alpha and beta testers, might have if anything.

    PCVR? Quest? Cardboard? GearVR? Other?

    #266268

    I’m waiting for the groin attachment to be honest.

    #266270
    Dave
    Participant

    I had one but a knight escaped from it so I got rid.

    #266282
    GlenTokyo
    Participant

    I’ve got a Valve Index, I love VR, tried a Vive about 5 years ago and was hooked. Had a Vive a few years ago but sold it when I moved, but once you’ve tasted it it’s hard to give up.

    Obviously one of the points of me getting it was to make something Red Dwarf related in it, but I’ve yet to finish anything.

    #266283
    Jonathan Capps
    Keymaster

    I’d love to try a high end headset at some point. As much as I love my Quest I’d love more FOV, especially, but I’d never swap what I have for anything that wasn’t a standalone device as well.

    I’ve been using Unity to develop little things for it, and it’s amazingly easy. I have Quest and PSVR builds just working almost straight away.

    #266284
    GlenTokyo
    Participant

    Yeah Unreal is the same, you can just load a preset for VR and you’ve got the skeleton of the game. And you can use nodes so it doesn’t matter if you don’t know how to code which is great because the only programming language I know is Sinclair 128 Basic.

    The standalone thing is fair, it’s a bit of a bollock the initial set up, though I’m a big proponent of outside in tracking, but Facebook selling at a loss means competition has no chance if they wanted an headset with similar specs to an Oculus one outside of their ecosystem.

    #266287
    Jonathan Capps
    Keymaster

    Yeah, I’m not proud to have fallen for Facebook’s strategy. I was pretty close to deleting my whole account and now they’ve got me locked in, the bastards.

    I’d be really curious to try properly lighthouse tracking. I’ve been absolutely amazed at how well the inside out tracking works on the Quest but I bet it’d be nice to remove those occasional blips you get.

    #266289
    GlenTokyo
    Participant

    Yeah, I’m not proud to have fallen for Facebook’s strategy. I was pretty close to deleting my whole account and now they’ve got me locked in, the bastards.

    I’d be really curious to try properly lighthouse tracking. I’ve been absolutely amazed at how well the inside out tracking works on the Quest but I bet it’d be nice to remove those occasional blips you get.

    I imagine the amount of time it really matters having outside trackers is probably a single figure percentage to be honest, but for me it’s the fact that you can track other things outside of the headset if you have the trackers.

    I want to kick stuff in VR, so getting a couple of Vive trackers is on my to do list so I can have leg tracking.

    #266293
    Jonathan Capps
    Keymaster

    Oh man, that reminds me of my first VR ‘solution’ I tried at the start of lockdown. With barely any money to dedicate to it, I got a second hand Oculus Go and hooked it up to software that would emulate a Vive and stream to the headset. All very lovely, but the Go has no proper tracking so I then ended up getting a Kinect and using more software to get some really, really flakey head and hand tracking working. It was basically unusable but it was a lot of fun. And as a side effect I also had foot tracking, but that was also about as reliable as you’d expect.

    #266334
    GlenTokyo
    Participant

    Oh man, that reminds me of my first VR ‘solution’ I tried at the start of lockdown. With barely any money to dedicate to it, I got a second hand Oculus Go and hooked it up to software that would emulate a Vive and stream to the headset. All very lovely, but the Go has no proper tracking so I then ended up getting a Kinect and using more software to get some really, really flakey head and hand tracking working. It was basically unusable but it was a lot of fun. And as a side effect I also had foot tracking, but that was also about as reliable as you’d expect.

    Between Vive and Index I only had a PSVR and wanted to play the Steam games I had, that was equally janky, lots of dodgy driver software off the internet that let my PC recognise the PS camera and the move controllers, and the best part, a Poundland USB flexible inspection light with a spherical diffuser for the LED, attached to my head for head tracking because it was recognised as a Move (software couldn’t recognise the PSVR goggle lights).

    That wasn’t really worth the effort, barely worked and it was a nightmare to set up. I just really didn’t want to have to buy Superhot again.

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