Home › Forums › Ganymede & Titan Forum › Let’s Talk About Red Dwarf XI: The Game Search for: This topic has 297 replies, 48 voices, and was last updated 8 years, 4 months ago by Jonathan Capps. Scroll to bottom Creator Topic September 21, 2016 at 10:27 pm #216174 Ian SymesKeymaster The game is now out! Well, it’s out on the App Store at any rate – the Play Store will presumably follow soon. It’s going to be pretty tricky to discuss this on the front page, as the game contains spoilers for Twentica, and people are watching at different paces. Also, some people might want to play through without having any surprises spoiled. So, for now at least, let’s confine any specific discussion of the game’s contents to this thread. ONLY READ AHEAD IF YOU’RE OK WITH GAME SPOILERS! My very early impressions were as follows: Ooh, Robert Llewellyn voiceover! Haha, they spelled “welcome” wrong. This is pretty good. This is tricky. Ooh, it’s a prequel! That’s clever. ZOMG, I’m playing as Rimmer. FUCKING SHOOT THE BAZOOKOID PROPERLY HOW CAN I DIE, I’M A HARD LIGHT HOLOGRAM. Creator Topic Viewing 50 replies - 201 through 250 (of 297 total) 1 2 3 4 5 6 Author Replies December 19, 2016 at 10:21 am #218893 GameDigitsParticipant > It’d have been lovely to see some music or something in some of the levels. Thank you for this, and we completely agree! We unfortunately don’t have the licenses to use the official music tracks (we wish we did!), but we have added ambient music ‘stings’ throughout the game for the Give & Take update. These also reflect the mood of each sub-game too, so hopefully this will fill the void for you. December 19, 2016 at 10:56 am #218894 bloodtellerParticipant >We have added ambient music ‘stings’ throughout the game for the Give & Take update. These also reflect the mood of each sub-game too, so hopefully this will fill the void for you. that sounds great, really looking forward to it! December 21, 2016 at 12:06 pm #218905 Ian SymesKeymaster GIVE & TAKE IS OUT NOW! I have been lolling for a solid ten minutes at one of the files in the Kryten level. You’ll see which one when you get there. December 21, 2016 at 12:59 pm #218906 GameDigitsParticipant As the other Ian said – the Give & Take update is OUT NOW – GO GO GO!!! App store – https://appsto.re/i6hK7Qw Play store – http://bit.ly/2cqHCe4 …and Mr Symes – I think I know the one, glad to be of service ;) December 21, 2016 at 1:03 pm #218907 GameDigitsParticipant … and also, if you’re feeling generous please take some time to put in an App Store or Google Play review if you like the game. They make us really happy. Merry Smegging Christmas folks! December 21, 2016 at 7:57 pm #218910 curtisParticipant Enjoying it. But by Christ how do you manage to get onto those four pads in time in the finding Snacky level?! December 21, 2016 at 8:14 pm #218911 curtisParticipant Never mind. Sussed it :-) December 21, 2016 at 8:53 pm #218912 siParticipant Had a play through the first couple of levels, great stuff. The Kryten’s Files section is excellent, really well done. However, I’ve got the flying level coming up now, so God knows how long that might take me. I’ll have a good look at it later on. December 22, 2016 at 1:30 pm #218913 International DebrisParticipant That particular file in Kryten’s level is magnificent. Well done, sirs. December 22, 2016 at 8:45 pm #218915 Stephen R. FletcherParticipant The latest episode is still not showing up on the iPad for me :o( Anyone else having this problem? December 23, 2016 at 12:07 am #218917 flanl3Participant Have you actually gone and updated the app? December 23, 2016 at 4:57 pm #218921 Chris StokesParticipant Locate Snacky is driving me mad December 23, 2016 at 5:06 pm #218922 Chris StokesParticipant Managed it now. On the very next go after typing that. December 24, 2016 at 4:18 pm #218926 Stephen R. FletcherParticipant Have you actually gone and updated the app? Oh… umm thanks for that. It worked and managed to complete the whole episode in one go yesterday. First time I’ve managed that and can now feel a little less thick for a change. December 24, 2016 at 5:22 pm #218931 Dax101Participant Do you need to complete the previous episode to play the next one? i did complete Samara but to a certain degree i had to cheat on the memory game because it was pretty tough and id be surprised if many casual players would even bother trying to cheat to get through it to play the next one. December 24, 2016 at 8:58 pm #218944 Ben PaddonParticipant Finally picked up the Android version yesterday – 99 cents! Wotta bargain! – and I mostly find myself playing it on the toilet, as is the custom with handheld titles. So far I’ve found it to be incredibly easy. Maybe that’s because I’m playing this off the back of (almost) finishing SuperHOT on the Xbox, and I acknowledge that as mobile games reach a much wider audience they maybe need to be a little more forgiving, but I’ve literally been able to plough through some of the Metal Gear Lite areas by just charging forward and taking the hits. Possibly that was harder before health pickups were sprinkled around the game like confetti. I’m digging it, though. It’s a little more robust than your average mobile game offering. Just, y’know, a bit easy for my tastes. December 25, 2016 at 10:49 am #218948 (deleted)Participant The difficulty level was more gamer-y at the start, but after feedback it seems that they realised it might have been a little bit out of whack with what the average audience for the game was after from a mobile tie-in title. For me personally, the softened difficulty curve has saved this one for me. I’ve been a gamer since I was little and I’ve never understood the appeal of wilfully ‘difficult’/’hardcore’ games – I play them to escape the stress and anxiety of life, not to add to it. I’ve got a mate who’s a Rare superfan and virtually everything they’ve ever made descends into crazed masochism by the end (when I was young I had their Marble Madness and Digger on the NES and both were like psychological warfare within about 20 minutes). If a game ever tips over the line into taking the piss for me now, I just stop, I’m not a typical 101%-er like said mate is. I know there’s a decent market for these, and I like watching other people ace them, but I’m glad the Dwarf game has pulled away from that territory a bit. The way around this might be to have, as previously mooted, different selectable difficulty levels. That way the gamers are satisfied but the casuals still get to see all the levels and jokes. December 26, 2016 at 7:55 am #218965 Ben PaddonParticipant I’m seldom a 101%er these days, either – the last game I got Everything™ in was probably batman: Arkham Asylum on the 360, and I’m about to do it again on the slightly-disappointing XB1 remaster. December 27, 2016 at 1:50 am #218971 peas_and_cornParticipant I’m having a small issue. In the first level of give and take, when I destroy the first turret it gives me a score then dumps me to the tutorial screen. When I go to the list of levels the next one isn’t available December 27, 2016 at 3:05 pm #218977 Dax101Participant i had that same issue, but that was because i went on the level rather then just hit the episode title then went back to the title screen and hit “play” December 28, 2016 at 9:31 am #219026 Jonathan CappsKeymaster I’m pretty sure that first mission has a bug that finishes it early. I only destroyed one turret on my playthrough and it ended the mission straight after it both times. January 8, 2017 at 6:19 pm #219106 GameDigitsParticipant Hope you guys had a great New Year! Thanks for letting us know about the first gun issue on G&T (especially if you have ‘Capps Power’ while using an emulator) – sorry Jonathan, but we’ve fixed this now and it will be in the next update ;) Also, for anyone trying to progress through the story, please make sure you start the game using the ‘Play’ button from the main Red Dwarf screen, not from the options menu where you select the individual subgames. From our feedback, it seems this has caught out a few people, so to remedy this we’ll add the option to play the story or just one subgame from the menu. Just as a heads up, we’ve also added an on-screen thumbstick to the majority of subgames. It’s not something we initially thought was required and we wanted to keep the HUD elements quite light. However, we do have to cater to non-gamers too and people have asked for it. Plus, it’s something that would avoid any confusion about how the controls work. We’ll aim to get an update out soon with various improvements and fixes. Plus, we’re also working on the next episode as we speak! January 9, 2017 at 11:59 am #219114 Chris StokesParticipant Do you think you could give it an ending? January 9, 2017 at 12:27 pm #219115 International DebrisParticipant I expect the last level to end a few seconds before you reach your final target. January 10, 2017 at 12:52 pm #219121 GameDigitsParticipant It’s tempting… so very tempting. January 19, 2017 at 2:55 pm #219193 siParticipant Hm. Got a new phone and downloaded the game. Logged in via Facebook, but I’ve not got any saved progress on there. Am I going to have to start over because it’s a new device? :/ January 19, 2017 at 8:26 pm #219194 KarnieParticipant “Hm. Got a new phone and downloaded the game. Logged in via Facebook, but I’ve not got any saved progress on there. Am I going to have to start over because it’s a new device? :/” Probably. I started a new game on my iPad after playing on the iPhone for a while, and nothing carried over. January 19, 2017 at 11:22 pm #219195 siParticipant Bollocks. Took me ages to complete all that. January 20, 2017 at 7:40 am #219196 Jonathan CappsKeymaster Yeah, saves are device specific. It’s ok, si, you can do it. I slightly believe in you. January 20, 2017 at 1:28 pm #219197 siParticipant Cheers Cappsy, that means a little. January 30, 2017 at 4:07 pm #219221 GameDigitsParticipant Sorry Si that your game progress hadn’t restored, we’ll look in this and aim to have a fix for you in the next update. If you could let us know your player ID number (found the options menu) this would help us a great deal to find your profile and fix the bug. In other news, we’re busy working on the Officer Rimmer episode as we speak and I can assure you the Pac-man style Rimmer game will be making an appearance – it’s coming along very nicely too. January 30, 2017 at 8:52 pm #219223 flanl3Participant In other news, we’re busy working on the Officer Rimmer episode as we speak and I can assure you the Pac-man style Rimmer game will be making an appearance – it’s coming along very nicely too. Well, I’ll need to clean up after reading that. January 30, 2017 at 11:43 pm #219224 siParticipant Sorry Si that your game progress hadn’t restored, we’ll look in this and aim to have a fix for you in the next update. If you could let us know your player ID number (found the options menu) this would help us a great deal to find your profile and fix the bug. Cheers. My Player ID is 49, although I’ve actually managed to get through Samsara now, and am pretty much in the same place I’d got to before, anyway. :) January 31, 2017 at 12:30 am #219225 siParticipant In fact, I’ve got further than I did before! February 10, 2017 at 12:32 am #219258 KarnieParticipant Just a punctuation error: In Give and Take, after Lister and Cat get tranquilized, Kryten says “Mr. Lister, sir. Mr, Cat? Should be question mark after Lister, sir and the Mr before Cat should be a period, not a comma. February 16, 2017 at 10:00 am #219276 ClareGCParticipant Do Mr Lister and Mr Cat even have periods? Times change, and I expect it’s different in the States. I haven’t really noticed the punctuation, as I’ve been rushing through to play each game. I’ve loved them all! Pac-Man in the arcades was about the last time I played anything, but this is very intuitive to me, and the controls are lovely and smooth on my iphone. I’m amazed how much detail and variety there is, considering it’s nearly free. I can’t wait for Officer Rimmer! February 16, 2017 at 12:12 pm #219278 GameDigitsParticipant Thank you Karnie you have a very keen eye, sir. I’ll double check with our resident grammar expert (yes, we do have one!) on how that line should read and make sure it’s fixed for the next update. ClareGC we’re really happy that you’re enjoying the game and there’s plenty more to come! It’s quite an ambitious project considering the resources, but we really didn’t want to resort to something like a themed match-3 or rehash of a overly saturated mobile game idea. Regarding the upcoming update, not only will the new Officer Rimmer games be included, but we have spent a long time improving the controls and issues brought up by the fans. We’ve also rebalanced and updated a huge proportion of the existing games too – it’s quite a monster update! As always, if you have any comments or suggestions relating to the game – we’re all ears! Without you guys we’d be cloche-less, and for that we’re truly grateful. February 16, 2017 at 1:34 pm #219279 Jonathan CappsKeymaster Excellent! I think at some point I’ll have to do a proper full playthrough of Twentica to cover the balance changes that happened over the months. February 16, 2017 at 4:33 pm #219280 KarnieParticipant “We’ve also rebalanced and updated a huge proportion of the existing games too – it’s quite a monster update!” That’s great, except I literally just submitted my additions for the Encyclopedia Addendum to my editor for Series XI and the first two episodes of the game…. =O Shucks, guess I’ll have to play them again once the update hits to see if any dialog’s changed or new material added. =) February 17, 2017 at 4:52 pm #219281 GameDigitsParticipant No worries Karnie, the changes are mainly gameplay related and the dialog has remained largely intact. It’s still worth playing the game again though… ;) Speaking of which – if it helps your Encyclopedia work, I’m happy to send you the game scripts as the episode updates are released. February 17, 2017 at 7:13 pm #219282 KarnieParticipant That would be incredibly helpful, thank you! I’ll Email you my contact info. March 20, 2017 at 2:13 pm #219519 TyGarParticipant Any ideas as to when we might expect the next release? March 21, 2017 at 12:15 am #219528 siParticipant I didn’t want to seem overly impatient, but yeah, I was wondering about that, too. March 23, 2017 at 10:51 am #219542 GameDigitsParticipant Glad you asked! We will be submitting the update to Apple this week, with a view to releasing it nearing the end of the month. We’ve been working hard on the Officer Rimmer episode and have also made a huge number of improvements to the existing game too – it’s a major update! In other news, we’ll be showing the game at the Dimension Jump event next month. So if you’re there it’ll be great if you could come and say ‘Hi’ and let us know your thoughts on the game. March 23, 2017 at 12:13 pm #219543 siParticipant Ooh goody. :) March 30, 2017 at 8:29 am #219575 siParticipant Okay, downloaded the Officer Runner update this morning. Only had a quick go before breakfast, but didn’t get past that first game because all those flashing lights frighten me! Plus I kept having to think how you make purple… (It’s early) March 30, 2017 at 10:39 am #219576 curtisParticipant Literally no idea how to open the grate. It was opening and closing before I could get to it earlier but now it remains shut even though I’m seemingly repeating the same action. I’m sure I’m missing something but no clue what that could be. March 30, 2017 at 2:27 pm #219581 curtisParticipant Completed it. Best episode, best game update. Still completely clueless as to how I managed to get that grate open though. Seemed random. March 30, 2017 at 3:11 pm #219585 siParticipant Officer Runner Damn you, autocorrect. March 30, 2017 at 5:14 pm #219586 GameDigitsParticipant Great to see some of you already playing the latest update, we haven’t officially announced it yet – you guys are quick off the mark! It’s quite a monster update. Not only has it got the new Officer Rimmer episode, but also a large amount of improvements and updates across the game generally: – Improved controls across all games – Added game-pad visual to match the touch controls – Rebalanced and added new content across all sub-games – Added additional objectives on some of the game stages – Movement controls across the whole screen, not just the lefthand side – Added option to continue with story, or just play a specific sub-game – Added additional audio throughout the game – Made Karma Hack game easier – Improved firing controls and timings – Fixed issue with sections not appearing when walking backwards – Fixed cheat scores for quiz sections – Optimised download size – General bug fixes and gameplay improvements Si – Glad you’re passed the first game now but if the flashing lights frighten you, I wonder what you’ll make of the Rimmer Monster later on! Curtis – Really glad you enjoyed the episode. I’d suggest that you go through the previous games again, see if you can beat your scores and check out the updates. **SPOILER – GRATE HINT** As for the grate, it’s not random and here’s a hint on how to solve it if you’re having trouble. There are four buttons in front of the grate, two of them need boxes on, then you need to step on a third button to open the grate. The grate closes again quickly, so pick your buttons wisely so you can reach it in time. As always, it’s great to have feedback on the game and G&T have been fantastic for it, so let us know how you get on! Author Replies Viewing 50 replies - 201 through 250 (of 297 total) 1 2 3 4 5 6 Scroll to top • Scroll to Recent Forum Posts The topic ‘Let’s Talk About Red Dwarf XI: The Game’ is closed to new replies.