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  • in reply to: good or near-perfect line readings? #257051
    McAleeCh
    Participant

    Cat, from Entangled: “We’re all really sorry, bud. Apart from me, and him, and him.”

    That episode may fall apart as it gets further along, but the parts that weren’t hastily rewritten had some great stuff.

    in reply to: What improvements can be made for XIII? #251662
    McAleeCh
    Participant

    Sets-wise, I’m liking the minor tweaks they’ve made to the XI/XII Starbug interiors for the new AA advert – connecting the midsection to the cockpit directly, and converting the submarine-style swing-door into a more futuristic sliding door. The former helps make the shuttle feel just a little more real, and the latter both streamlines a cumbersome element of the new design while simultaneously bringing it closer in line with what’s seen in the earlier series. Hope both tweaks make it into any potential future series!

    in reply to: Sonic Mania #245502
    McAleeCh
    Participant

    Also, related to the game itself – per the following tweet, it looks like they’re finally removing the Denuvo DRM from the PC version. Better late than never, I guess!

    in reply to: Sonic Mania #245474
    McAleeCh
    Participant

    Slightly tangental, but it’s related to Sonic Mania – for anyone who enjoyed this game and is also a fan of LEGO, there’s currently a very nice-looking submission on LEGO Ideas for a set based on this game’s version of Green Hill Zone:

    https://ideas.lego.com/projects/d7fef363-ead4-413e-a3e2-d9aa848e1cee

    The set includes a reworked “classic” LEGO Sonic, brick built figures of Dr. Eggman/Flickies/a Motobug, a few pieces of scenery (including a loop-de-loop and a ramp with a working spring), and a really nice rendition of Eggman’s giant Death Egg Robot boss machine, complete with rotating/extending hands, movable arms/legs and the ability to open it up and sit Eggman in the cockpit. It also includes a few smaller accessories, such as the Phantom Ruby, a ring and an extra-life item box.

    If you’d like to see it developed into an actual set, please head through to the page and click the ‘support’ button – you can sign in with a Facebook/Google account if you don’t want to sign up for an account on the LEGO Ideas page. The set needs 10,000 votes to be considered for development, and it’s currently just over 1/3rd of the way there with over 3,300 votes at the time of writing. Likewise, if you know anyone who enjoyed the game/is a Sonic fan and also enjoys LEGO, please share the page link with them so they can add their support – every vote counts~! = )

    in reply to: I forgot how utterly terrible the series X Kryten mask was. #224318
    McAleeCh
    Participant

    …Also, for anyone who hasn’t figured it out, here’s a direct link to the full-size version of the above image to allow easier comparison of the outfits:

    https://bromley001.files.wordpress.com/2016/08/through-the-years2.jpg

    in reply to: I forgot how utterly terrible the series X Kryten mask was. #224317
    McAleeCh
    Participant

    Crap collection of ‘Kryten through the years’ pics.
    https://bromley001.wordpress.com/2016/08/07/kryten-through-the-years/

    Wow, seeing them all lined up in order shows just how much of an anomaly the Series X design is – if you cut it out from the line-up, I reckon you’d have no trouble convincing people the Series XI/XII design is the next step on from Back to Earth – it’s like they ignored all the changes Series X introduced (more neck, odd nose, shoulder hoops). Not that I’m complaining – although I wasn’t that fussed with the Series X design at the time, looking back I much prefer both the current version and Back to Earth’s…!

    …Also, I don’t know where you got that photo of the Red Dwarf USA Kryten, but bloody hell, his costume looks so cheap and lightweight! No texture to it at all, and it looks so flimsy unlike the UK costumes of the time. That would definitely have needed sorting out had it gone to a full series.

    in reply to: Revisiting Series I with fresh eyes #224209
    McAleeCh
    Participant

    Very interesting read – glad “Waiting For God” really worked for you as I’ve always had a bit of a soft spot for that one. Looking forward to reading your take on the remainder of Series I, and hoping you’ll consider continuing into subsequent series once you’re finished with the first! = )

    in reply to: Bad Continuity in Gunmen #223606
    McAleeCh
    Participant

    Pretty comprehensive list there Lily – thanks muchly! = D

    One thing – I notice the list doesn’t differentiate between the Back to Earth and Series X-XII outfits, labelling both “shiny blue” even though they’re quite different takes on the same general concept. Otherwise it’s a pretty damn solid reference for all holo-Rimmer’s outfits, even noting the minor difference between the VI and VII “quilted blue” outfits! = )

    in reply to: Bad Continuity in Gunmen #223557
    McAleeCh
    Participant

    I guess you’re right re: it not really being an error as such – it just sticks out to me as it’s the only instance of him not wearing red in Series V! Good catch with the different-coloured holograms during the interviews in Holoship. = )

    And yes, completely agree re: the munchkin song puppets! Wish they’d had a Series I-II version in there somewhere too, though that probably wouldn’t have looked spangly enough compared to all the others. XD

    in reply to: Bad Continuity in Gunmen #223555
    McAleeCh
    Participant

    That makes sense – but then if we’re following that logic, surely he should change back to green when the Inquisitor’s erased at the end of the episode?

    If that was indeed the intention, since the red version was intended to be his regular outfit for Series V, they should have reversed the two and used his green outfit to signify that this is the Rimmer who doesn’t remember our Lister/Kryten – and obviously change him (and Cat?) back at the end!

    …Maybe they just really, really wanted to use the no-jacket-and-braces version of his outfit in the opening scenes? I can’t recall ever seeing that being done with the red version of the outfit…

    …Incidentally, although it’s off-topic, all this talk about Rimmer’s outfit has made me realise his most consistent look throughout the series is now the Series X-XII look – none of the others have lasted more than two series!

    in reply to: Bad Continuity in Gunmen #223553
    McAleeCh
    Participant

    To be honest, at least with <i>Gunmen of the Apocalypse</i> they noticed the costume error and managed to add some dialogue to make sense of it! Whereas in <i>The Inquisitor</i>, Rimmer’s randomly wearing his green outfit from the previous two series (though with the newer serif-font “H”) for all scenes prior to Lister and Cat being erased from existence, only to switch to his regular Series V costume for the rest of the episode. Given that it wasn’t even shot first, and doesn’t seem to have been intended to go out first either, does anyone have any idea how exactly <i>that</i> gaffe happened?

    in reply to: XII on disc (UK) #222850
    McAleeCh
    Participant

    Here’s hoping there’s also a steelbook release with the XI episode titles listed on the back…! ; )

    in reply to: Just realised, Series XII has broken the I-VI bubble… #222223
    McAleeCh
    Participant

    Also, you refer to Back to Earth as Back to Earth once and IX another time. I tell you this because it’s really, really important.

    Yes, noticed that but too late to correct it. Originally I’d written it out as “IX” in both instances, but changed it just before posting. Apparently I only remembered to change 50% of the instances in which it appeared! Oh well…

    in reply to: Sonic Mania #221204
    McAleeCh
    Participant

    Agh, can’t edit that post for whatever reason. One other thing I meant to add – I do think the Flying Battery boss was a bit unintuitive on the first run-through – it’s not that clear when it’s solid and when it’s not, and it’s a bit jarring that the cockpit’s completely intangible rather than just bouncing you back or something. Solidifying the cockpit and armouring it up so it’s clear you can’t damage it, and darkening/moving the machine into the background slightly when it’s intangible would fix the issues I had with this. It’s fine on repeat playthroughs once you know what to do, but it breaks a lot of rules established throughout the rest of the series as to when you can/can’t damage things which can be a little confusing first time around!

    in reply to: Sonic Mania #221203
    McAleeCh
    Participant

    Love this game – just finished marathoning through it with all characters over the last weekend. Feels pretty spot-on compared to the Sonic games of old, and I like that the level layouts are more flowing similar to Sonic 2’s, but with the expanse and hidden secrets of Sonic 3 & Knuckles. I’d been a little annoyed at the announcement we’d be getting reimaginings of existing Zones, but the team have snuck enough new stuff into them that a few of the Acts do feel more like a new Zone with an old coat of paint, so to speak.

    Presentation-wise, the Zones are all looking pretty slick – the reworked graphics for the returning stages look nice and slick with some very heavy updates to some (Stardust Speedway Act 2, I’m looking at you!), though the real stars of the show are the all-new Zones – let’s have a full game of these if there’s a sequel please, SEGA…! Music-wise, Tee Lopes has done wonders with the soundtrack, with some rather funky remixes for the returning stages and some nicely funky tunes for the new – even if a couple do lack a little of the ‘hummability’ of the older tunes, they’re still nicely memorable and have been bouncing around my head in work for the last week or two. I do wish they’d been able to add transition animations between all the Zones – looks like they ran out of time in that regard, as some have them and others don’t, and a few leftover graphics found within the game suggest a couple might have been abandoned in-progress. Hope they get the opportunity to add in the missing ones and patch them in during an update or something.

    Story-wise, the Hard Boiled Heavies are a pretty charming addition to the canon – love the idea of Eggrobos which have developed individual personalities due to the Phantom Ruby’s influence. Some of the story leaps are a little confusing in the later stages – mostly due to those few missing Zone transitions – but overall after reading the manual first I had a pretty good idea of what was going down as I played through the game.

    The new Special Stages are probably my favourite in the series – they have a simple easy-to-pick-up premise, a good difficulty curve and the increased control the player has compared to some of the previous Special Stages means that once you’ve practiced you can really experiment with trying to figure out the most efficient ways to run (and shortcut) through the stages on repeat play-throughs. On my first run (Sonic & Tails) I only managed two Emeralds before the end of the game; by run three (Tails alone) I was able to get all the Emeralds by the end of Flying Battery Act 1.

    Blue Spheres are as frustrating as ever, but at the same time it’s so satisfying to finally crack a stage you’ve been stuck on! Love the updated graphics, though I do think they break the pacing a little as a Bonus Stage – for any sequel, I’d prefer to see some Sonic 3 & Knuckles style bonus stages that are a little more quick-fire but can earn you rings/shields to take back to the level. I like the idea of using Blue Sphere to unlock extras, though, and I’m not sure how you’d work that in without being able to access the stages directly from within the main game.

    Speaking of which, still not really had a chance to delve into any of the unlockable extras yet – something to do next time I have some free time…!

    Overall a great game and a love letter to what made the classic Mega Drive Sonic games work so well. A couple of small presentational niggles, but overall a great continuation of the series and a worthy successor to Sonic 3 & Knuckles. The only thing which stops it being pretty much perfect in my estimation is those few missing transitions, and reimagining past stages – something an all-original sequel could easily fix…! (Hint, hint, SEGA… because we know you all read the G&T forums, haha. ; P)

    in reply to: Red Dwarf is Back on Netflix Streaming, but… #218349
    McAleeCh
    Participant

    Oh, so *this* is where I got the idea for “in brief” synopses for The Complete Guide. I’d forgotten about this thread.

    Please tell me you guys will be updating the guide once you’ve had the chance to go through the XI Blu-ray/DVD – I’m looking forward to seeing the ridiculous mini-synopses for the latest batch of episodes. XD

    in reply to: The two abandoned X episodes #217009
    McAleeCh
    Participant

    Would love to hear some more info about these. Wonder if Doug’s saving the ideas for potential future use, and that’s why we haven’t heard more about them? Apart from knowing Kochanski would be back at some point during these episodes, and that one may have featured a circus of some sort as a location, we don’t really know anything solid about them.

    Perhaps Kochanski would have been in some sort of GELF circus freakshow – “roll up and see the Last Human” or some such. Perhaps the circus episode would have had nothing to do with Kochanski. Or perhaps the circus location was just an example off the top of Doug’s head when filming the documentary, and not an actual location from the dropped scripts at all. I also wonder if the other dropped running thread of Lister’s robotics course would have factored into one or both of these episodes in some way – much like the Kochanski references, it was built up over a couple of the episodes but didn’t have any payoff by the end of the series.

    Anyone tried asking Doug for more details on Twitter or something? I’d imagine he won’t give any if he’s hoping to use/adapt the scripts in future, but you never know – can’t hurt to ask. We might find out something interesting! = )

    in reply to: Question for those who saw an episode (or more) filmed #216651
    McAleeCh
    Participant

    Ooh, there’s a folder in here marked “Captain Butter” – might that be you?

    in reply to: Dear Ganymede Jim, Can You Fix It For Me #216265
    McAleeCh
    Participant

    …Balls. Didn’t realise I couldn’t use italics and the edit function seems to be on the blink. Apologies – hope the above post is still readable regardless.

    in reply to: Dear Ganymede Jim, Can You Fix It For Me #216264
    McAleeCh
    Participant

    Question for <i>The End</i> specifically:

    I know you’ve taken the clean end titles shot from <i>The End: The Original Assembly</i> on the Bodysnatcher DVD. I haven’t watched this in ages – need to dig it back out from my shelf – so forgive me if this question is a load of rubbish.

    I know that the ‘new’ scenes (compared to the broadcast episode) in <i>The Original Assembly</i> were sourced from the original shooting tapes. My question is – for any of the scenes which still exist in the episode as-broadcast, were they just dropped into the episode as-is from the broadcast version or recut directly from the original shooting tapes as with the ‘new’ scenes? If the latter, wouldn’t it theoretically be possible to get slightly better picture quality by using footage from <i>The Original Assembly</i> wherever appropriate, saving on a tape generation or three?

    I know that the ‘new’ scenes didn’t have any kind of final sound mix or anything, so presumably any existing scenes cribbed directly from the shooting tapes probably wouldn’t either, but for the scenes which exist in both it should be possible to marry up the broadcast audio with <i>The Original Assembly</i>’s footage. Some scenes – such as the “everybody’s Dead Dave” sequence – would surely have to have been cribbed from the original tapes so that the intercuts with footage of Holly wouldn’t be presentl, as he was still just a voice-over part when those were shot, wasn’t he? (This would, of course, make the editing job a little more involved, as you’d have to cut back to the broadcast footage at the appropriate point for any of Holly’s drop-ins).

    In fact, thinking about it, providing the cutting was carefully matched to the original, the above process also be used to raise the quality of some scenes in other episodes which appear in extended form in the Deleted Scenes (e.g. <i>Me²</i>’s double-Rimmer cinema scene, for another Series I example).

    …I’ve probably wasted a load of words describing something which would have been fairly easy to check if I had my Bodysnatcher Collection DVD to hand at present. Hopefully it all makes sense, anyway!

    in reply to: Full list of RD recording dates – possible to do? #214865
    McAleeCh
    Participant

    (Above post was supposed to be a reply to Seb’s comment that all the dates are up on TOS – edit function seems to be broken so can’t go back and quote his post to make that clearer. Apologies!)

    in reply to: Full list of RD recording dates – possible to do? #214864
    McAleeCh
    Participant

    …Except for Series VII, for some reason. Do we have a list of dates for that series? I know it was shot in a more film/drama-like manner than other ‘Dwarf series (i.e. single camera, no audience) – do we know if the episodes were shot in defined ‘blocks’ at all, or were scenes from multiple episodes shot simultanously? The latter would certainly explain the lack of any recording dates, I guess – would be a nightmare to pin down what got shot when…

    in reply to: Red Dwarf Fan-Fic: Homecoming #214557
    McAleeCh
    Participant

    Or the vast majority of stories online that would have you believe that Lister really wants to shag Rimmer.

    Pfft, they’ve got the wrong character, the smegheads! Despite Rimmer’s assertions that Lister will “bonk anything”, everyone knows Cat’s really the one who’ll have sex with anything. It’s right there on his CV! = P

    in reply to: RDXI/XII tickets: successful? #212674
    McAleeCh
    Participant

    Lost in TV tweeted this morning to clarify that reallocations of unused/unclaimed tickets will begin this afternoon:

    Keeping fingers crossed – me and 5 other mates all applied in hope of getting tickets, and none of us got any! We had a group of 7 who were hoping to go, hence why most of us applied – I doubt we’ll all be able to now as we’d have to be insanely lucky for enough reallocated tickets to make their way to us, but I’m hoping at least one of us will get some so that at least some of our group can go.

    Fingers crossed – good luck to anyone else waiting on reallocations, too! = )

    in reply to: RDXI/XII tickets: successful? #212634
    McAleeCh
    Participant

    No e-mail here either, though no idea if any of my mates have been successful. Worst comes to the worst, I’ll have to pin my hopes on round 2 next week. = S

    in reply to: RDXI/XII tickets: successful? #212631
    McAleeCh
    Participant

    Not heard yet, but am keeping an eye on my inbox!

    Both me and some friends have applied for tickets – we’ve got a group of between 6-8 people hoping to go, so I encouraged everyone to apply if possible to give us more chance of getting enough tickets! No idea how many of them actually applied, but it’s worth a shot – especially as you can specify between 1 and 4 tickets per applicant, so potentially all we need is for two of us to be successful to achieve the best-case scenario. Not holding out too much hope that it’ll happen, though. I’d imagine there’ve been a lot of applicants, so it’s much more likely that we’ll get one succesful application – and have to choose which four go – or none, in which case we’ll just have to sulk and wait for it to air on TV. = P

    On the plus side, the official Lost in TV account popped into a Twitter conversation I was having re: tickets, stating the “week commencing 28th September” statement specified on the RD website was them being cautious, and that they were actually hoping to start sending out e-mails at some point today. So, hopefully not too much longer to wait…! = )

    in reply to: Should the Red Dwarf logo be refreshed? #211934
    McAleeCh
    Participant

    Technically that’d be a reversion rather than a refresh though, Si. = P

    Although maybe not – the on-screen logo never used that font without the purple halo, nor with that oddly wonky non-overlapping version of the “swoosh”… Hmm. Touché.

    in reply to: Doctor Who from the beginning #211262
    McAleeCh
    Participant

    Did this myself in the lead-up to the 50th anniversary – didn’t do any proper write-ups, though, unless you count the odd forum post here or there. Always interested in other people’s experiences doing marathons like this – will have to give your blog a proper read-through when I have a mo.

    Flicked through the recent entries and was pleased to see you enjoyed “The Underwater Menace” – yes, it’s very much a B-movie sort of experience, but I agree wholeheartedly that it’s just such fun! Having said that – are you aware that the BBC have removed their DVD release of the story from the release schedule? It would have been the first official release of Episode 2 (recovered in 2011) and has had a completed suite of DVD extras sat on the shelf since 2013. There’s a petition here to show support for its release on DVD: http://tinyurl.com/savethefishpeople/

    I also agree that anyone who’s not watching the recons doesn’t know what they’re missing – case in point; my marathon took place before “The Enemy of the World” and “The Web of Fear” were recovered. General reception of “Enemy” wasn’t that favourable, but I bloody loved the recon – and was pleased to see its reputation raised significantly when it was recovered later that year!

    Anyway – looking forward to reading your journey so far when I’m able! Will be sure to keep it in my bookmarks for future reference. = )

Viewing 28 posts - 1 through 28 (of 28 total)