Home › Forums › Ganymede & Titan Forum › Portal 2 Search for: This topic has 44 replies, 14 voices, and was last updated 13 years, 1 month ago by Ridley. Scroll to bottom Viewing 45 posts - 1 through 45 (of 45 total) Author Posts April 20, 2011 at 12:47 pm #9301 Jonathan CappsKeymaster I’ve not finished this yet (and I’m not likely to any time soon since work is the only place I can play it) so it might be a bad idea to start a thread and risk being spoilered, but still: PORTAL 2 IS AMAZING. Discuss. April 20, 2011 at 1:43 pm #111911 siParticipant I can’t get that on the Atari 2600, can I? April 20, 2011 at 2:23 pm #111912 RidleyParticipant Waiting on the Xbox version. Saw a developer mention the game experience is roughly twice the length it took to complete the first. Is it? Cause that doesn’t seem all that long. April 20, 2011 at 3:53 pm #111913 Jonathan CappsKeymaster That’s a very rough figure, but the original took 2-3 hours, and apparently Portal 2 is 6 to 8, with the vast majority of people completing in 8+ hours. Add to that the 4-6 hours in co-op, and that’s easily worth the money, especially when you start playing it and you see how detailed and rich the whole thing is. It’s certainly a damn sight longer than the vast majority of console shooters like Halo. April 20, 2011 at 8:24 pm #111914 Danny StephensonKeymaster And come on, it’s Portal. One of the most confusing physics engines ever devised. It’s genius! April 20, 2011 at 8:26 pm #111915 Danny StephensonKeymaster I can’t buy Portal 2 at the moment as it’s rather expensive. However, I am intrigued at having being able to link the PS3 purchase with the Steam purchase :) I would like to play Portal with a controller rather than a mouse and keyboard is what i’m saying… April 20, 2011 at 8:50 pm #111916 JoParticipant Is there cake? I only care about cake. April 20, 2011 at 8:56 pm #111917 Danny StephensonKeymaster THERE IS NO CAKE THERE IS NO CAKE THERE IS NO CAKE THERE IS NO C A K E \ April 20, 2011 at 8:57 pm #111918 Danny StephensonKeymaster Stupid comment system removing ‘unnecessary’ spaces… April 20, 2011 at 9:17 pm #111919 Seb PatrickKeymaster >I would like to play Portal with a controller rather than a mouse and keyboard is what i’m saying… I DO NOT UNDERSTAND THIS ATTITUDE. The Flatmate is the same. He can’t get his head around the idea of playing it with mouse and keyboard. “But the triggers on a 360 pad are perfectly designed for the two portals!” YEAH, SO ARE THE TWO MOUSE BUTTONS. First-person games should not be played with anything other than mouse and keyboard. (says the guy who’s going to play his flatmate’s 360 version of Portal 2 so he doesn’t have to buy it for the PC) April 20, 2011 at 9:25 pm #111920 Danny StephensonKeymaster I DO NOT UNDERSTAND THIS ATTITUDE. LOUD NOISES. It’s more of a comfort thing. I have no problem with using a keyboard and mouse, but I dont like the idea of being hunched over a desk when I COULD be sat back in the reclined or ‘relaxed’ position doing exactly the same thing… April 20, 2011 at 9:43 pm #111921 siParticipant I can’t really play computer games in case my brain explodes, or something. It seeps from my ears if I concentrate too hard for too long. April 20, 2011 at 9:47 pm #111922 RidleyParticipant YEAH, SO ARE THE TWO MOUSE BUTTONS. Guns have triggers, controllers have triggers. April 20, 2011 at 9:50 pm #111923 Pete Part ThreeParticipant Boys have a penis, girls have a vagina. [Does an excited jig] April 20, 2011 at 11:22 pm #111924 RidleyParticipant Don’t be blue, Peter. April 21, 2011 at 1:19 am #111925 PhilParticipant The Wii remote is a fantastic design for first-person shooters. It’s just a shame the console doesn’t get any good ones. April 21, 2011 at 9:01 am #111930 Jonathan CappsKeymaster > Is there cake? I only care about cake. SPOILERS: I’m about 2/3 of the way through and no cake yet :( April 21, 2011 at 9:03 am #111931 Jonathan CappsKeymaster Also, the issue with controllers for me is less about the triggers. Using them over mouse buttons is irrelevant, the problem I have is an analogue stick is just not good enough for quick and accurate movement. I tried to play Portal 1 on the PS3 and it just made me feel stupid and hamstrung, not a feeling you want in a game that’s meant to make you feel clever and free. April 21, 2011 at 12:05 pm #111937 MuzzyParticipant I’m still not convinced it’s worth £30-£35. I know without doubt it’ll be a great game and I love the first one but I’m gonna be waiting for this to come down in price a bit before I get it. Think I’m just used to only paying top whack for games with a bit more longevity I suppose. April 21, 2011 at 12:13 pm #111938 Jonathan CappsKeymaster That’s fair enough. I’d expect the price will drop on Steam in a couple of months, but that’s unlikely to happen soon for the store releases, especially since the price is already bumped up by Microsoft and Sony plus the fact you’re paying for a physical product. April 21, 2011 at 12:14 pm #111939 Jonathan CappsKeymaster Also, I already want to start playing it from the beginning again, and I’ve not even finished it yet. Valve = replayability. April 22, 2011 at 12:31 am #111941 RidleyParticipant Also, the issue with controllers for me is less about the triggers. Using them over mouse buttons is irrelevant, the problem I have is an analogue stick is just not good enough for quick and accurate movement. I tried to play Portal 1 on the PS3 and it just made me feel stupid and hamstrung, not a feeling you want in a game that’s meant to make you feel clever and free. That’s my experience of PC gaming for most genres. Obviously point-n-clicks and strategy games are better with a mouse but FPSes take me out my element when my years have been spent avoiding the manual and trying out all the controller buttons at the start of a game (if they don’t tell you). Course that backfired with N64 GoldenEye when I couldn’t clear the dam for the first few days because B was reload as well as use switches… Got past the first doors by shooting at the guard in the opposite tower who opened them for me though. ;) Plus I cannae touch type in PC games. April 22, 2011 at 6:45 pm #111943 Nick RParticipant First-person games should not be played with anything other than mouse and keyboard. Strongly disagree with this. All the arguments about mice being more precise and practical for aiming are perfectly valid, and there are certain FPSs that I’d never dream of playing on consoles (the PS2 port of Deus Ex for example). However, I always find pads more fun to use, because to me some of the appeal of videogames is the sort of motions your hands go through. If you take the action of simultaneously strafing, aiming, and pulling off a headshot, I just find its motion on consoles (one thumb held in position + other thumb quickly flicking + index finger pulling trigger all the way) more satisfying than its PC gaming equivalent (holding down keys + twitching the whole wrist + index finger clicking mouse button a very slight distance). But only if the pad controls have been well-calibrated! Sometimes you get games where no matter how you mess with the analogue sensitivity, it still feels awkward on a pad – usually only in older, lazy PC-to-console ports, but it applies to certain console-exclusive games too. Shamus Young once pointed out a distinction between the two control schemes that I’ve never seen anyone else mention: Those old PC shooters were all about aiming. Being “good” at the game meant being able to snap your wrist and headshot a guy the moment he came into view. It meant circle-strafing: orbiting a foe while keeping their vulnerable bits in the center of the screen. Mice, being pointing devices, are really handy for this. There was never any reason to take cover in those games because hiding would just delay the inevitable. Gameplay was about diving head first into the sea of bullets and dogfighting your way out. But if you watch someone play a console shooter you’ll see the game is less about precision aiming and more about precision timing. Instead of trying to line someone up with the stick, a player will get close with the stick and then run sideways, pulling the trigger during that split-second when the enemy’s head passes through the reticule. The latter is the type of FPSing that appeals most to me. But then again I also find Hadoukens more fun to pull off on a decent D-pad than an arcade stick, so what do I know? :P Anyway, none of the above really applies to Portal 2 because firing a portal is appealing in a very different way from getting a headshot! And no matter how good the 360/PS3 ports Portal 2 might be, Valve games are among those that just instinctively seem more at home on the PC. Plus, Portal’s the sort of game that really benefits from fan made levels (even though most of the ones I tried on Portal 1 had nowhere near Valve’s wonderful level of difficulty-balancing – ever try Ren Test 2? A really impressive design, being based in a giant rotating room, but pure evil to solve!) About the only thing that the 360 version of Portal 2 has over the PC version is that I care more about Live Achievements than I do about Steam Achievements. So when I get Portal 2 it’ll be the PC version. Unfortunately that won’t be for a while yet because I’m poor and unemployed and years of buying games years after their release dates has impressed upon me certain habits about how much I’m prepared to pay for even the very best games. So the next Steam sale can’t come soon enough! April 22, 2011 at 8:10 pm #111944 Ben PaddonParticipant I snagged the PS3 version on the grounds that I could download the PC version for free. I tend to buy games I like for multiple systems anyway (I have half a dozen copies of Worms Armageddon, for example), and the SteamCloud just makes that process a lot simpler – I can switch between the two systems as I want, saving the game on one and continuing on another. Quite the perk considering my girlfriend and I are often squabbling over who’s playing what where. Of course, the PSN is down so I can’t ruddy link my ruddy Steam account to my ruddy PSN account yet, leaving me chained to the PS3 until Sony pull their finger out. I’ve only played the first hour or so of the game, but I’m loving it so far. I shan’t spoil it for anyone because Twitter is doing a pretty good job of what already (curse you, cultural hivemind!), but the story seems a little deeper this time, which I approve of. It’s also devilishly funny – possibly moreso than the first one. April 22, 2011 at 8:34 pm #111945 Jonathan CappsKeymaster Steam Cloud doesn’t sync cross platform, does it? April 22, 2011 at 9:03 pm #111946 Ben PaddonParticipant It does for save games, or so I’m reliably told. April 23, 2011 at 2:52 pm #111947 JEZZMUNDParticipant It Do. And P2 is OMFUG amazing, Just wait ’til you see the ending mateys, It’s sexier than being angelina jolie’s bike saddle… Also, The Moon! (will come clear later) I quite like what valve have done with Portal 2 though – in regard to, buy the PS3 version – and get the Mac and PC versions unlocked on yer steam account.. Sensible corporate entity! April 23, 2011 at 11:23 pm #111966 Jonathan CappsKeymaster JEZZ! April 25, 2011 at 2:44 pm #112014 Seb PatrickKeymaster Fucking hell, it’s wonderful, isn’t it? April 25, 2011 at 5:21 pm #112016 RidleyParticipant Played through the co-op with a pal on Saturday. I thought it would have been ATLAS making the entrance portals and P-body making the exits but it’s more an exercise in having arguments about who is doing what. In my experience. ;) April 29, 2011 at 2:57 am #112074 JEZZMUNDParticipant Or, if you’re an achievement hunter like me, It’s more an exercise in swearing profusely at people when they don’t understand your carefully explained walkthrough of the area.. I’ve yet to ever be in a co-op when I’m not ATLAS though – anyone know how to change characters? Also – You G&T’ers on steam, feel free to add me… April 29, 2011 at 5:59 am #112086 Ben PaddonParticipant I caved and bought the PC version. I’m on Steam – Squirminator2k. Add me if you haven’t already. April 29, 2011 at 8:59 am #112082 Danny StephensonKeymaster A friend bought Portal 2 while we were out, so we had a bash at the Co-op play, it’s wonderful, and mind-fuckingly complicated, just the way I like it. I watched him play a section of the single play as well. Seriously though, is there a game that has as good an environment and character development? GLaDOS turned from creepy AI to PSYCHOTIC crazy bitch. And the Turrets creep me out BIG TIME. April 29, 2011 at 9:47 pm #112090 DessieParticipant Loving this game. I really don’t want it to end, I spent about ten minutes just watching the turrets being tested as the dialogue was brilliant. April 30, 2011 at 4:20 pm #112094 JEZZMUNDParticipant Seriously though, is there a game that has as good an environment and character development? The entirety of the Half Life (2) series mate, which aperture labs and portal are part of the universe of. Possibly the best game(s) of the last decade… Dessie – did you can yourself in the turret template thingy? that was slightly amusing May 1, 2011 at 6:10 pm #112119 Jonathan CappsKeymaster Free (and substantial sounding) DLC coming for all platforms in the summer. Valve = awesome: Portal 2 DLC #1 Is FreeFreeFree May 1, 2011 at 6:53 pm #112121 MuzzyParticipant Have to admit that free DLC news has put me in my place somewhat. And I’m very happy to be put there. Great value. May 1, 2011 at 7:09 pm #112122 Jonathan CappsKeymaster I’d still argue that the game, on launch, is well worth the RRP. I know it’s trite but quality > quantity. Plus the fact that linear games suit being shorter. May 1, 2011 at 7:59 pm #112123 MuzzyParticipant I agree with you about quality being more important than quantity but as a student who doesn’t have much money to buy all that many games at the moment (I’m by no means saying you do – I have no idea!) if I’m going to pay full price for a game I want to be sure it’ll last me a while, as I won’t have the money to buy another for some time afterwards. By and large I’d certainly rather play a great game than a long but ‘just OK’ game though. May 1, 2011 at 8:42 pm #112126 Jonathan CappsKeymaster No, that’s fair enough. Personal taste, and all that! But, yes, the DLC (and the fact it’s called #1) will nicely fix any longevity concerns. I’d probably expect the next ones to cost money, though. Valve have recently taken controversial (by typically endearing) steps towards making new money off TF2 after years of hugely substantial, free updates. Which is fair enough, obviously. May 1, 2011 at 10:24 pm #112132 DessieParticipant Wow, just finished it and… Wow. Absolutely loved that and possibly one of the best endings I’ve seen. Now to go through it again with commentary and to get what I missed. Didn’t think to scan myself at the time, missing a lot of otherachievements too. I usually trade games in quickly but I’ll be holding onto this for the DLC. Valve really are awesome. May 2, 2011 at 11:10 am #112143 Seb PatrickKeymaster I will never understand how people are happy to pay £10 for a 2 hour DVD, but not £30 for a game that lasts more than three times as long as that. May 2, 2011 at 12:38 pm #112144 genericnerdyusernameParticipant I don’t get people who spend £10 on a DVD even without comparing it to the price of a game. 4 quid on Amazon.co.uk? Ysplz! May 3, 2011 at 9:45 pm #112180 MuzzyParticipant Yeah I generally wait a bit and spend £5 or £6 on a DVD unless it’s a new release that I’ve been really looking forward to e.g the Dwarf DVD’s, which always had quite a bit more than 2 hours of content anyway. Plus I personally am much more inclined to rewatch DVD’s on a regular basis. Even if I complete a game and really like it, I still probably won’t play it again for a few years. October 12, 2011 at 12:08 am #113124 RidleyParticipant http://www.thinkwithportals.com/music.php Author Posts Viewing 45 posts - 1 through 45 (of 45 total) Scroll to top • Scroll to Recent Forum Posts You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In