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  • in reply to: Let’s Talk About Red Dwarf XI: The Game #216273
    Jayenkai
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    I haven’t gotten very far. I stopped midway through the Rimmer level where bazookoids suddenly fire lasers that no longer fizz when hitting the scenery.
    Honestly, I was bored.
    I’m not a fan of “now do the same thing three more times” gameplay extensions.
    At the very least, give us a “I CBA” one-round-per-game mode.

    I’m also not a fan of static “show photo of person, add text.” gubbins, either.
    Remember the Mobisodes?
    Imagine a 3D cockpit/scene, with mobisodes style characters, and little speech bubbles with the dialogue.
    .. infinitely more interesting than “here is a picture with some text”
    You have an engine, use it!

    Speaking of which, why is that a static photo on the titlescreen? Why is that not a full featured 3D model that we can pan and scan around? Seriously, why??! With options to switch the titlescreen for other unlockable models along the way.
    That would be nice.
    That would be more interesting.
    Bah..

    I’m very disappointed by this.

    .. and that’s pretty much without complaining about the actual games themselves.
    As the creator of many many (many!) games, I know what bad gameplay is. When it’s boring, repetitive, uncontrollable and dull, that’s not a good game.

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