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  • in reply to: Let’s Talk About Red Dwarf XI: The Game #216195
    John Milhous Nixon
    Participant

    My thoughts so far:

    – Fun little game, nothing mind-blowing but certainly worth the asking price of half-a-pint.

    – That difficulty level. Hmmm. I’m geeky enough to have completed Halo games on ‘Legendary’ difficulty, so I like to think I’m reasonably good at games – but some parts of this are TOUGH. That could alienate a lot of potential players (hell, I even ragequit a few times) which is a shame. Can’t have been that hard to add Easy/Normal/Hard options, can it?

    – Episode-themed content. When this was announced, I expected it would just be tiny additional stuff added to a base game, like extra lines of dialogue or new items in the cockpit. But no – it seems like each episode is going to have a multi-level story devoted to it (I assume). That’s a lot of content being added for free each week.

    – Controls aren’t great, but they very rarely are on ios games.

    – Ship scan level had me worried at first – is this what the whole game is going to be like??? But, no, there’s a lot of variety. Rimmer hostage level is fun, Time Surf reminded me of the bonus stages in Sonic 2 (yes, I’m old), the piloting Starbug bit is a nice reaction-time minigame, and the Kryten nipple level is … well, a Kryten nipple level.

    – Overall I’m really impressed. It shows that a lot can be done with the license. It would be amazing if Doug teamed up with someone like Telltale Games to make an episodic, console-quality experience.

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