Profile Topics Started Replies Created Engagements Forum Replies Created Viewing 31 replies - 1 through 31 (of 31 total) Author Replies November 17, 2017 at 4:00 pm in reply to: Let’s Talk About Red Dwarf XII: The Game #224849 GameDigitsParticipant Thanks for the feedback guys! We hope you’re enjoying the game? We’ve fixed the quiz issue now internally and we will have an update out as soon as we can – we’re also going to add more questions too. There are currently 16 stages in the quiz, each *should* have 5 questions each. However, after looking into your queries we have found that stages 15 & 16 had more than 5 questions. We’ve resolved this now… With regards to the sound, there currently isn’t a volume option in the initial release, but we’ll add one in for you – that’s no problem! Thanks for downloading and playing the game! November 16, 2017 at 10:50 am in reply to: Let’s Talk About Red Dwarf XI: The Game #224752 GameDigitsParticipant Thanks guys – and yes the game is out now! http://itunes.apple.com/app/id1279716477 http://play.google.com/store/apps/details?id=uk.co.uktv.rdxii It’s free this time so why not give a go! (It’s also worth keeping in the back of your mind that it is a free game too when giving feedback). We do monetise it with adverts, but they are all optional as reward videos – we never force you to watch an advert throughout the game. We’re very responsive to feedback, so let us know your thoughts. We know that the Red Dwarf audience is very varied, so we can’t hit the mark for everyone – but we’ve aimed to include different modes in the game to cater for different types of players and it’s not linear either. Plus, I expect ALL of you on here to ace the quiz! As for the spelling of Ziggy – I know it’s an odd spelling, but it is correct in the game. We actually had it as ‘Bryceman’ at first, but after double checking the freeze frame on the picture he made in the Econium ship in the episode, it’s definitely ‘Briceman’. November 15, 2017 at 10:01 am in reply to: Let’s Talk About Red Dwarf XI: The Game #224632 GameDigitsParticipant Hi guys, just thought I’d step in here and answer a few questions I’ve seen on this mega-thread. Just to avoid any confusion, the games we develop for UKTV have always been under the UKTV store accounts, our own game IP (such as Dream Machine & Auction Wars) are released under GameDigits. There are many reasons for this, but they’re mainly contractual. No game has been moved, or deleted from one account to another. Although it’s always painful to put a project on hold, there are a couple of major reasons why moving on to a new Red Dwarf XII game made absolute sense. Firstly, the drop off of players progressing through the game was very large – in fact, 99.3% of players haven’t actually reached the point where they would see the next episode. The decision to put it on hold was tough, but we have to be realistic about what’s achievable here without running the risk of losing so much that we go out of business – I’m sure that’s understandable. Secondly, one other result of the previous game vast majority of people who viewed the game were put off by the price. I’m not talking a small amount here, again it was a percentage over 99% and this is at the point where only the icon and price are visible, they hadn’t even seen the game yet. This fact was also echoed by the fans at the last DJ event too, so it’s something we really wanted to address. Therefore, it made sense to focus on making a free game for series XII – and it’s a great game too! We’ve listened a great deal to the fans and aimed to have wider appeal. That’s not to say XI has stopped completely, it’s on hold and we’d love to pick it up again (in fact we had almost completed the Krysis episode when the decision was made). We’re aiming for a release very soon, so I’ll keep you posted! April 1, 2017 at 11:48 am in reply to: Let’s Talk About Red Dwarf XI: The Game #219592 GameDigitsParticipant Thank you for letting us know about the Twister issue. We’ve fixed it now and an update will be released soon. It was quite rare, but it seems the monster Rimmer character can get tangled up with a fast moving skutter and its collision can throw Rimmer off. … and Monster Rimmer has such an unfair advantage when playing Twister! March 30, 2017 at 5:14 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219586 GameDigitsParticipant Great to see some of you already playing the latest update, we haven’t officially announced it yet – you guys are quick off the mark! It’s quite a monster update. Not only has it got the new Officer Rimmer episode, but also a large amount of improvements and updates across the game generally: – Improved controls across all games – Added game-pad visual to match the touch controls – Rebalanced and added new content across all sub-games – Added additional objectives on some of the game stages – Movement controls across the whole screen, not just the lefthand side – Added option to continue with story, or just play a specific sub-game – Added additional audio throughout the game – Made Karma Hack game easier – Improved firing controls and timings – Fixed issue with sections not appearing when walking backwards – Fixed cheat scores for quiz sections – Optimised download size – General bug fixes and gameplay improvements Si – Glad you’re passed the first game now but if the flashing lights frighten you, I wonder what you’ll make of the Rimmer Monster later on! Curtis – Really glad you enjoyed the episode. I’d suggest that you go through the previous games again, see if you can beat your scores and check out the updates. **SPOILER – GRATE HINT** As for the grate, it’s not random and here’s a hint on how to solve it if you’re having trouble. There are four buttons in front of the grate, two of them need boxes on, then you need to step on a third button to open the grate. The grate closes again quickly, so pick your buttons wisely so you can reach it in time. As always, it’s great to have feedback on the game and G&T have been fantastic for it, so let us know how you get on! March 23, 2017 at 10:51 am in reply to: Let’s Talk About Red Dwarf XI: The Game #219542 GameDigitsParticipant Glad you asked! We will be submitting the update to Apple this week, with a view to releasing it nearing the end of the month. We’ve been working hard on the Officer Rimmer episode and have also made a huge number of improvements to the existing game too – it’s a major update! In other news, we’ll be showing the game at the Dimension Jump event next month. So if you’re there it’ll be great if you could come and say ‘Hi’ and let us know your thoughts on the game. February 17, 2017 at 4:52 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219281 GameDigitsParticipant No worries Karnie, the changes are mainly gameplay related and the dialog has remained largely intact. It’s still worth playing the game again though… ;) Speaking of which – if it helps your Encyclopedia work, I’m happy to send you the game scripts as the episode updates are released. February 16, 2017 at 12:12 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219278 GameDigitsParticipant Thank you Karnie you have a very keen eye, sir. I’ll double check with our resident grammar expert (yes, we do have one!) on how that line should read and make sure it’s fixed for the next update. ClareGC we’re really happy that you’re enjoying the game and there’s plenty more to come! It’s quite an ambitious project considering the resources, but we really didn’t want to resort to something like a themed match-3 or rehash of a overly saturated mobile game idea. Regarding the upcoming update, not only will the new Officer Rimmer games be included, but we have spent a long time improving the controls and issues brought up by the fans. We’ve also rebalanced and updated a huge proportion of the existing games too – it’s quite a monster update! As always, if you have any comments or suggestions relating to the game – we’re all ears! Without you guys we’d be cloche-less, and for that we’re truly grateful. January 30, 2017 at 4:07 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219221 GameDigitsParticipant Sorry Si that your game progress hadn’t restored, we’ll look in this and aim to have a fix for you in the next update. If you could let us know your player ID number (found the options menu) this would help us a great deal to find your profile and fix the bug. In other news, we’re busy working on the Officer Rimmer episode as we speak and I can assure you the Pac-man style Rimmer game will be making an appearance – it’s coming along very nicely too. January 10, 2017 at 12:52 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219121 GameDigitsParticipant It’s tempting… so very tempting. January 8, 2017 at 6:19 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #219106 GameDigitsParticipant Hope you guys had a great New Year! Thanks for letting us know about the first gun issue on G&T (especially if you have ‘Capps Power’ while using an emulator) – sorry Jonathan, but we’ve fixed this now and it will be in the next update ;) Also, for anyone trying to progress through the story, please make sure you start the game using the ‘Play’ button from the main Red Dwarf screen, not from the options menu where you select the individual subgames. From our feedback, it seems this has caught out a few people, so to remedy this we’ll add the option to play the story or just one subgame from the menu. Just as a heads up, we’ve also added an on-screen thumbstick to the majority of subgames. It’s not something we initially thought was required and we wanted to keep the HUD elements quite light. However, we do have to cater to non-gamers too and people have asked for it. Plus, it’s something that would avoid any confusion about how the controls work. We’ll aim to get an update out soon with various improvements and fixes. Plus, we’re also working on the next episode as we speak! December 21, 2016 at 1:03 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218907 GameDigitsParticipant … and also, if you’re feeling generous please take some time to put in an App Store or Google Play review if you like the game. They make us really happy. Merry Smegging Christmas folks! December 21, 2016 at 12:59 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218906 GameDigitsParticipant As the other Ian said – the Give & Take update is OUT NOW – GO GO GO!!! App store – https://appsto.re/i6hK7Qw Play store – http://bit.ly/2cqHCe4 …and Mr Symes – I think I know the one, glad to be of service ;) December 19, 2016 at 10:21 am in reply to: Let’s Talk About Red Dwarf XI: The Game #218893 GameDigitsParticipant > It’d have been lovely to see some music or something in some of the levels. Thank you for this, and we completely agree! We unfortunately don’t have the licenses to use the official music tracks (we wish we did!), but we have added ambient music ‘stings’ throughout the game for the Give & Take update. These also reflect the mood of each sub-game too, so hopefully this will fill the void for you. December 16, 2016 at 4:19 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218851 GameDigitsParticipant Great suggestions guys! I’m pleased to say that *some* of these suggestions have made it into the game and it’s fantastic we’re able to do this – but you’ll just have to wait and see which ones. We’re still hard at work finishing up the Give & Take episode and we aim to submit the game soon prior to Apple’s Christmas closure period. Here’s a sneak peak – http://www.reddwarf.co.uk/news/2016/12/16/level-up/ More suggestions for Kryten’s folders & files are always welcome as there’s still some time before submission, and of course they could possibly make it into future updates too. December 3, 2016 at 10:58 am in reply to: Let’s Talk About Red Dwarf XI: The Game #218725 GameDigitsParticipant Just thought I’d pop in and give you guys an update on how things are going regarding the Give & Take update of the game. We’re still hard at work putting together this next instalment and we aim to release it this month. I understand this is quite a large window, but I just want to let you know that we’re making good progress on it and it’s looking great so far. As usual, alongside this we’re re-evaluating the current episodes and making improvements given the feedback we receive and our own internal play tests. So Karnie, there’s bound to be some more dialog changes involved in that – sorry! ;) Still, it’s really cool to see the game evolving into something more beautiful, and as we’ve always said, we want to make a great game for this license and we’ll continue to pursue this (no matter how long it takes!). I hope you’re with us for the ride! As for the issue with switching and playing different episodes as NitroChrisUK pointed out – we have fixed this issue now and it will be available in the next update. It also tells you which episode you’re currently playing in the main ship screen and you can jump & progress through different episodes at your leisure. We’ve also implemented other requests from this very forum and Richard’s most excellent playthrough videos too. We hope you’ll be pleased with how it’s progressing and we’re looking forward to getting the next episode update out there for you. Incidentally, I have a question for you all: What folders and files would you expect to see in Kryten’s internal filing system? I’ll leave it up to you to decide if this is game related or not ;) November 17, 2016 at 2:37 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218508 GameDigitsParticipant Excellent feedback guys, all very valid points and as always, we’ll be taking them onboard for future updates of the game. As for when Give & Take will be released, we’re still currently hard at work on that and it’s looking great so far. We’re also making updates to the original game from the feedback we get too, so the workload is split between the two, but we hope to have update out over the next few weeks. Also, congrats Si on completing Samsara! November 8, 2016 at 11:08 am in reply to: Let’s Talk About Red Dwarf XI: The Game #218182 GameDigitsParticipant Si, sorry to hear there’s an issue with the game locking on Samsara and thank you for letting us know. It seems it’s isolated issue in this case and we’ve managed to produce it here. We’re working on a fix now and we’ll have it sorted as soon as possible. Your progress is being saved, it’s just that the menu is showing the games are locked in this instance. We’re also going to put in a brute force backup to unlock games remotely if it happens again… Could you let me know if you’re on iOS or Android? Glad you guys are enjoying the update and the changes to Meet Rachel. We’ll continue to improve the game generally and we’re currently working on the next episode too. If you have any more comments on the game, or would like to suggest anything for future episodes, we’re all ears – Thanks guys! November 4, 2016 at 3:39 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218079 GameDigitsParticipant Si, actually if you select Samsara from the episodes game menu so it’s highlighted in green. Then press ‘Play’ from the main ship screen, you will continue with the Samsara episode story. You can swap between the episodes this way and progress through them as you like. So, select your episode from the menu, then select Play from the ship screen, then you’ll always progress where you left off on that episode. Admittedly it’s not obvious, so we’ll aim to make this clearer in future updates and thank you for making this apparent. In other news, we’ve just uploaded a new build of the game with a first pass response from the feedback on this very thread. It’ll be available this evening on Google Play, and 2-3 days on the App Store after it has passed Apple’s review process. November 3, 2016 at 10:30 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218071 GameDigitsParticipant Si, when you started the Escape Pod mission did you go through the ‘Play’ button on the main screen, or from the ‘Episodes’ section from the menu? I’m sure you do this already, but if you’re in doubt always play the game using the ‘play’ button on the main screen to progress through the story. If it’s still repeating on you, please email us at GameDigits@GameDigits.co.uk and we’ll help you out. You shouldn’t have to complete the Escape Pod mission again to progress, unless it didn’t save your progress for some reason last time you played it. It can happen sometimes if the device runs out of battery. November 3, 2016 at 8:55 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #218065 GameDigitsParticipant Marlon Brando….. Suzanne Dando… November 3, 2016 at 10:36 am in reply to: Let’s Talk About Red Dwarf XI: The Game #218018 GameDigitsParticipant Thank you for the feedback folks! This forum has certainly been the best at given us actual constructive feedback that we can use to improve the game for future releases – thank you so much! For these comments we can see that: – We pitched the difficulty of the Find Rachel game too high to the point of it being frustrating rather than challenging. We’ll change that and definitely make it more forgiving, there’s a lot we can do with that. – Having progression markers on many of the levels is a fantastic suggestion. Now you mention it, we can see it can be difficult to know how far you are through a level, and frustrating not to know just how far you got on your last attempt. We’ll aim to get these in wherever possible. – Spelling mistakes. Looks like these came through from the original scripts. I guess these kind of mistakes can go unnoticed when it’s a performance for the show, but it’s happened a few times in the game, so we’ll tighten up that process and include proofreading. We’ve fixed the ones mentioned already. As for the tights gag, yep, that’s from Doug – come on, it’s a classic, why not? The majority of the game script is actually written by him, we then add in a few instructional elements here and there to make it all hang together as a game. As for the Karma Drive. If you think that’s hard, we actually had a stage where you had to remember the sequence backwards considering you’re reversing the protocols. Now that really messes with your brain! We eventually took that out after finding our testers dribbling and crying in the corner. Thanks again for your comments, hope you’re enjoying the game and we look forward hearing more fro you… November 2, 2016 at 1:49 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #217956 GameDigitsParticipant You guys are so quick off the mark! It’s great to see you’re eager to get their hands on the new update. The Samsara episode is now live on the App Store and will closely be followed by Google Play (we’ve pressed the ‘go live’ button and we’re just waiting for it to propagate through the stores). We have also made some improvements to Twentica too given the feedback we’ve had so far. The security questions in the Explore Samsara game was an interesting one, we actually used parts of the original script that didn’t make it into the televised episode as they attempt to enter the Samsara ship. Also, thank you flanl for letting us know about the final game stage. Yes, it must’ve crept in during the final stages of testing and we’ll get that fixed as soon as possible. As always, it’ll be great to know your feedback. We’re very active in making updates and responding to feedback so please let us know what you think. If you’re feeling generous, it would be fantastic if you could leave a review for us on the stores to show your support and we’ll continue on with making this a great game for the series. October 29, 2016 at 10:40 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #217710 GameDigitsParticipant Hi Guys, Just to let you guys know, the new Samsara update has been submitted to Apple today and hopefully it’ll pass their review process within a few days. We’re looking forward to making it live and it’ll be great to hear your comments on it. As always, we’re very keen on listening to what you guys think on here. There’s such a broad range of possibilities of what a game based on the Red Dwarf license can potentially be, it’s interesting to hear your perspective on the route we’ve taken with it. In the meantime we have released an update recently tackling the main issues people have reported about the game so far. Just so show that we’ve been very responsive since release, this is the fifth update we’ve released since launch and Samsara will be the sixth. We have updated the way the Ship Scan works as many people complained about the ‘tap, tap, tap’ method of gameplay saying it was too repetitive. It also had some finger occlusion problems where you couldn’t see what was coming up, or if a valid shot had registered on small devices. The new controls eliminates the finger occlusion problem and it’s also more interesting to play as you can dodge the hazards as well as aim and shoot. We have also updated the controls to allow 360 movement on the characters. Initially, only allowing forward and side movement was purposeful game mechanic, so you had to think carefully where you were going. However, many people found this more of a frustration than a challenge. Therefore, we have changed the controls to allow full movement across the levels where the left side of the screen acts like a directional-pad. We’ve also added more bespoke in-game scripting from Doug, especially in the Rimmer Escape levels. We had received some complaints saying that the game sections were a little too ‘dry’, i.e. lots of dialogue within the cutscenes, but then hardly anything in the games themselves and the characters didn’t really come through. We hope to add more in the future, but we have addressed this directly and added more bespoke scripts as you play the game written by Doug specifically for the game. These are just the main items we’re changed in the update, there are many improvements on a more detailed level, but too many to list here. I hope you guys agree these are great positive steps forward for the game and if you’re feeling especially generous, please pop in a review for us and we’ll keep it going. Hopefully the Samsara update won’t be long in Apple’s review process and we’ll be able to make it live shortly. It’ll be great to know your thoughts on that… Also, if you spot any issues with the update or would like to request something directly, please don’t hesitate to get in touch at Support@GameDigits.co.uk, we’d love to hear from you. October 16, 2016 at 5:03 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #217182 GameDigitsParticipant We’re still busy working on the Samsara update and can’t wait to release the update with it in. As mentioned previously, it would be unfeasible to implement a whole episode per week. But we have plenty of great ideas from the series to work on and in the end is going to be a very comprehensive game. It’s interesting to read the comments on here actually, speculating on what games will be developed to fit with the series. However, by all means, if there’s a game you think would work perfectly just let us know! Alongside this, we’re also improving the existing game given the feedback we’re getting. In fact, some sections have had a complete overhaul. We’re also putting in more script specifically written for the game by Doug and this really adds a lot to the experience. I’ll keep you guys posted – keep the speculation coming, let’s see who guessed the games correctly when the update comes out ;) October 6, 2016 at 1:48 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #216818 GameDigitsParticipant Thank you Jonathan, glad to be of help and keep you guys informed. With regards to the ‘Restore Purchases’ question. You’re absolutely right, there will be in-app purchases for players who want to unlock the new content without completing the previous episodes. This is quite standard practice and isn’t forced upon anyone, you will still be able to play through the whole game including all the episodes after buying it once from the App Store or Google Play. October 6, 2016 at 10:56 am in reply to: Let’s Talk About Red Dwarf XI: The Game #216815 GameDigitsParticipant Great to see people are looking forward to the Samsara update! We’re still working hard on the update and will have it available as soon as possible. I’ve mentioned this before, but might be worth saying again – please note, it is unfeasible to implement an episode every week, therefore the updates for the game will continue beyond the first airing of the TV series. Also, all these updates will be free and progressive, so as you finish the previous episode the next will unlock. After six full episodes, the game is going to be huge! Alongside this, we are continuing to respond to your feedback to improve the game too. Given the first couple of weeks, we’ve had some great feedback and the game has progressed a great deal as a result. We’re now looking forward to finalising Samsara and then moving on to Give and Take. September 29, 2016 at 1:31 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #216585 GameDigitsParticipant “So I’ve added the patch and I’ve lost space miles :( I was at 91,406 and now I’m down to 84,000 :(” Sorry Bezzy, yes, this is because we had to take out the final stage of the ship scan because people said it was too long. Therefore the points can’t be awarded for that final stage anymore and we have to keep a level playing field across all players, new and old. Otherwise you’d have an unfair advantage against other players who have just purchased the game… Which would be cool, sure, but not right. I hope that explains it. All the scores are still relative, so you’ll still be ranked the same alongside others. September 29, 2016 at 6:29 am in reply to: Let’s Talk About Red Dwarf XI: The Game #216571 GameDigitsParticipant Glen was pretty much spot on there with the summation of the changes last night on the Android version. We’ve also just pushed the big button on the iOS version too so the update will be live today. Rob, if you get this latest version you’ll find the ‘Chornos’ text is fixed too. Also, just for you guys, who know the Twentica script inside and out, we’ve added a ‘skip’ button for the cutscenes so you don’t have to go through it in text form. However, be aware there are some additional lines here and there that Doug has written in for us, and we are working from the original script where some lines had been cut from the show. So it’s quite cool to try and spot the differences… It’ll be great if you could show your support with store reviews guys! If we get a great response then it means we can continue to improve the game and make a much bigger & better game for the next series. Here’s a full list of what the update contains: – Major improvements to the player characters controls & camera – Added health pickups at critical places throughout the game – Added a skip button for the cutscenes – Made the ship scan game shorter and added more variation – Better controls and handling on the car sub-game – Fixed collision issues on the Rimmer Escape game – Made the enemy engagements on Rimmer Escape less difficult – Made buttons bigger on the Starbug controls game for smaller devices – Fixed some ‘Chronos’ text errors – General bug fixes and game balancing We’re busy working on Samsara, it’s shaping up really nicely! Also, we’ll continue with making general updates to the game given the feedback we receive. Thank you all for the feedback so far! September 26, 2016 at 11:37 pm in reply to: Let’s Talk About Red Dwarf XI: The Game #216496 GameDigitsParticipant There’s been some great feedback from this thread, and thank you to all of those who have emailed us through the game too and directly to Support@gameDigits.co.uk too. I’m sure you’ll be pleased to know that we’ve been working around the clock for a new update to address the majority of issues raised both here and various other forums, social media and the app stores themselves. The game is hard, there’s no doubt about it and I admire you guys pushing through it and coming out the other side! Although Si, I think you might want to wait for the next update, sir ;) We have already fixed a large number of issues raised here, to name a few, the awkward controls, the enemy encounters being too difficult, the car mechanics and we will continue to add more content to these existing games too as we progress to make them more interesting and challenging to play. We’re hoping to get this new update submitted within the next couple of days, but please be aware it take 2-3 days for Apple to approve it and get it on the App Store too. We’re also working on the Samsara update too and there’s some really cool ideas coming for that. We had a great brainstorming session with Doug and there’s some really nice game ideas coming up for that. Ultimately, to manage expectations here – the Samsara content update will after the episode is aired, even possibly weeks after. This is because it’s simply unfeasible to make an entire set of games based on an episode every week, which I’m sure you can appreciate. So the game will continue to be updated with episodes even after the series has ended. Which in a way, if you follow the game’s progress, would be an interesting journey in itself. We also need to work on the feedback we receive as we progress too in order to improve the game. As we’ve said, we’re not going anywhere, we want to make a great game from this even after the series has long gone! So the development time is split between new content and updating the current game, which I’m sure you understand makes most sense for us to do. Hope you guys are enjoying the game and keep the feedback coming. I hope you enjoy the new update later on this week too! September 24, 2016 at 10:31 am in reply to: Let’s Talk About Red Dwarf XI: The Game #216316 GameDigitsParticipant Hi Guys, I’m Ian MD/Developer from GameDigits who made the Red Dwarf XI game. We’ve been following this thread for a while now and thank you for all the comments and feedback on the game so far. Especially to Dan for his feedback, and Jonathan for putting together the first look video. It is a very fair summation of the first parts of the game, great work (by the way, top tip: you can shoot and scan at the same time on the Ship Scan). Although there’s a very mixed response on here, there’s certainly a lot we can take from here to improve the game and we plan to keep updating the game responding to feedback as much as possible as well as adding new content for the upcoming episodes too. Admittedly, the game was created within a tight time frame (a lot of mobile games are due to the risky nature of the business) and we could have easily played it safe and made a match-three game, or some short throwaway experience. However, we didn’t do that, we wanted to make something much more ambitious than that for you guys and given the time & budget on this, what has been produced has been truly phenomenal. We also didn’t pander to the free to play mechanisms that spoil a lot of mobile game experiences. That said, the game isn’t perfect, we understand that. However, we want to make the best game for Red Dwarf imaginable, we’re huge fans, why wouldn’t we? Now we have the feedback from initial release, we will act on it and keep improving the game. Please bear in mind that this process isn’t an instant, the first update you have seen was literally a days work. This is because Apple’s review process takes 2-3 days to complete in order to get the game on to the App Store, therefore we made a first pass of fixing the major issues within the first day of release! We are currently working on another update right now, with health pick ups, better camera/controls on the characters, easier game balancing and much more given the feedback from threads like this. Ultimately, if we have your support on this, there’s a likely chance that we would make an other game for Series XII – but we would have much more time and budget and really go to town on it, how cool would that be! Unfortunately, this isn’t likely to happen if people are giving 1 star reviews because not everything is fixed in the first update given one day of development time. Therefore, it’ll be great if you could keep supporting us on this, we’re on the same side, give us the constructive feedback we need and we will continue improving it, making it the best Red Dwarf game ever made! Author Replies Viewing 31 replies - 1 through 31 (of 31 total)